

When something catches his attention in one video, he's often reminded of a scene in another and so he jumps between them. Meanwhile, a third video was playing on a tablet that Sosowski had just yanked out of his bag. A trailer playing in fullscreen had been paused while our attention shifted to a different video in a smaller window superimposed on top of the first. To be precise, I should say which of the videos had the dinosaur in it because at one point there were three videos in progress. I saw the proof of the space dinosaurs in the video playing on Sosowski's laptop, which has more stickers adorning it than my last Panini World Cup Album did. I laughed and said, “of course.” Mildly objecting to my acceptance of the idea as the kind of lolrandom weirdness for the sake of weirdness that it'd be easy to see the game as, he explained: “Dinosaurs never went extinct, they became so advanced that they left the planet and went to live in space.” Earlier, he'd casually mentioned that “when you go to space, there are dinosaurs there, in space”. It's precisely the kind of explanation I'd come to expect at that point. They're brainless because the initial attempt to create boneless people was thwarted by an autocorrect, Sosowski explains.

These people aren't just boneless, they're also brainless, and all they want to do is flail, punch and fight. You might think bonelessness would be a blessing then, but when the toxin transforms everyone except your character, the mosh pit you happen to be in becomes very dangerous. Even at a grungy concert, where you as one of the stiffs find yourself, there's no real fluidity to the dancing. They're not having a great time and I can definitely see why someone might want to make them a bit looser and less rigid. People with bones are depicted as stiff things, sort of hopping through the world with a couple of frames of animation. The plot came much later and it involves a mad scientist (what else?) who decides to release a toxin that will remove everybody's bones. The initial gif had been viewed four million times within 24 hours of being posted to Twitter and maybe there was something more to these weird creatures than a quick creepy-laugh. It didn't start that way, being nothing more than an experiment with physics that was much more likely to be discarded or to become one of Sosowski's many shorts than to transform into a full-fledged game, more than a year in the making. A jaunty soundtrack makes all the difference, he tells me layer some horror synths over the twitching expressionless nudes and they're disturbing, but give them a bouncy comedy soundtrack and they're having a ball, even when you're punching them into orbit or throwing them over a building.īut what about the animals and the important question as to whether they have bones? It's all about the plot, for this is indeed a game with a plot. Looking at it close up, I feel it's more the latter than the former, which is in line with Sosowski's own feelings.
SCENE MOSH PIT GIF CODE
Whatever the code might be telling these things to do, the result has been described as both horrifying or hilarious. They move erratically using some brilliantly awful application of physics that essentially causing them to be falling constantly, but repeatedly jerking back into an upright position with a randomised angle of ascent.
SCENE MOSH PIT GIF SERIES
I'd expected to see a series of vignettes in which these boneless flesh-bags push and punch one another – the game's title comes from an original scene that had rubbery people dancing, colliding and crowding around one another – but instead I found a weird plot, a thoughtful approach to VR and a giant whale crashing into a city street. That's why they flop about, wobbling and folding in on themselves. In the world of Mosh Pit Simulator, people don't have any bones. Last week, I met with Sosowski and he showed me the game behind the gifs.

You may have seen the jiggling jelly-like naked men in the many gifs that have documented the development of Mosh Pit Simulator, you may even have seen the glitching dinosaurs that appear to be in a constant state of mid-explosion, but behind all the madness there is a method. Sos Sosowski is a self-styled “mad scientist of video games”, so it is perhaps fitting that his latest game began, as so many scientific discoveries do, with a mistake. At one point, I found myself asking if animals have bones.
